|
White Papers
|
|
Data Transfer Over GPRS: Palm OS
|
|
This paper delves into various things that developers should consider while developing data transfer applications over the GPRS network using socket programming for Palm OS based devices.
|
|
Creating A Complete Pocket PC Installer
|
|
This paper elaborates the process of creating a windows based installer for Pocket PC & Smartphone applications with use of Astrum and NSIS installer packages.
It takes care of various stages that an installer has to consider in practical usage.
|
|
Syncing External Memory data on Pocket PC
|
|
It is pretty straight forward to sync files kept on main memory on a Pocket PC device and have the conduit managed via Active Sync.
But when it comes to files kept on an SD Card, things start becoming trickier. You have to write explicit code to sync and also do something extra to make it work with ActiveSync technology.
Read the white paper which will help you understand the nitty gritties involved.
|
|
First Qtopia Application
|
|
It is not hard anymore to find an easy way to begin development with Qtopia sdk for Linux Mobile based devices. Our LinuxMobile developers have prepared this document to unravel the Linux Mobile development mystery using Qtopia sdk and other related technologies.
|
|
Testing Tips For Mobile Developers
|
|
Unit testing is essential for every development we developers do. When we talk about mobile and handheld platforms, it becomes more critical due to various constraints that development has to be done. Read this document compiled by our testing team which may help you figure out few known common issues that every mobile product must be safe guarded from at the development stage itself.
|
|
Palm PhoneLibrary GSM/GPRS API
|
|
The Palm Phone Library is an interface to phone hardware. Its usage is increasingly gaining importance as developers are developing many applications involving the use of Phone APIs. It is widely used in the organizations mainly responsible for developing applications involving phone feature's usage. Examples include Phone call recording, Black list (used to ignore a particular caller), Caller identification, Customized ringtones, Conferencing, etc.
|
|
Writing portable J2ME Applications
|
|
Handsets are numerous in the cellphones market, and new ones enter every day. These handsets vary on several parameters like screen size, heap size, maximum application size, apart from special-key layout and form factors. It is possible to design and write J2ME applications in a manner that reduces the effort in porting across handsets. This thought-provoking article discusses possible approaches.
|
|
Introduction to gaming using J2ME
|
|
Game programming is exciting work, just as gaming is exciting play! This article discusses beginner steps in writing games using Sun's J2ME programming technologies. J2ME is a dedicated version of the normal J2SE, designed specifically for device/cell-phone platforms and their inherent constraints. Key small-device usage and performance considerations to be kept in mind and the first few steps into J2ME programming are discussed in this article.
|
|
| For a complete list of white papers that Mindfire Solutions has published,
please visit: http://www.mindfiresolutions.com/WhitePapers.htm |
|
|